ShopDreamUp AI ArtDreamUp
Deviation Actions
Suggested Deviants
Suggested Collections
You Might Like…
Featured in Groups
Description
For all the budding engineers, hunters and craftsmen of Lodan, Skills and information below:
- Tools Tree
Pistols
. Pistols I
Can create and use a basic matchlock pistol
(Can only fire 3 times before breaking)
. Pistols II
Adds a small blade to a matchlock pistol (can only be used once before breaking)
. Pistols III
Can create and use a basic flintlock pistol
(Can only fire 5 times before breaking)
. Pistols IV
Adds a small blade to a flintlock pistol (can only be used twice before breaking)
. Pistols V
Upgrades all pistols to fire double the amount of shots, if equipped with a blade, the blade lasts for 2 more attacks than normal
Rifles
. Rifles I
Can create and use a basic matchlock rifle (Can only fire 3 times before breaking)
. Rifles II
Can attach a scope to any matchlock rifle
(Can only be used once before breaking)
. Rifles III
Can create and use a basic flinklock rifle (Can only fire 5 times before breaking)
. Rifles IV
Can attach a scope to any flintlock rifle
(Can only be used twice before breaking)
. Rifles V
Upgrades all rifles to fire double the amount of shots, if the rifle is equiped with a scope, the scope lasts as long as the rifle does
Explosives
(All explosives are one use only)
. Smoke Grenade
Can create a smoke grenade
. Flashbang
Can create a flashbang grenade (renders targets in area blind and deaf if staring into the flashbang)
. Molotov cocktail
Can create a molotov cocktail (Breifly sets a small area on fire)
. Stun grenade
Can create a stun grenade which breifly incapacitates targets in the area
. Dynamyte
Can create a stick of dynamyte, blasting a small area
Smithing
. Smithing I
Can create simple leather armor which partially protects against physical attacks
. Smithing II
Able to partially repair armor, weapons and mechanisims of the rank below (Adds 2 points to durability/ammo, cannot be repaired over items maximum)
. Smithing III
Can create simple bronze armor which fully protects against melee attacks and partially against ranged attacks (breaks after 5 attacks)
. Smithing IV
Able to partially repair armor, weapons and mechanisims of the rank below (Adds 3 points to durability/ammo, cannot be repaired over items maximum)
. Smithing V
Can create simple iron armor which fully protects against melee and ranged attacks (breaks after 7 attacks)
Melee
. Melee I
Can create 3 small knives that can be thrown or used in close combat (Each knife lasts for one attack)
. Melee II
Can create a short 1-handed weapon (e.g. Axe, Sword, Mace, Hammer, can be used 4 times before breaking)
. Melee III
Able to dual-weild any 2 weapons from ranks below
. Melee IV
Can create a 2-handed weapon (e.g. Claymore, Warhammer, Sythe, Polearm, can be used 6 times before breaking)
. Melee V
Adds 4 to durability of all melee weapons
First Aid
. First Aid I
Can create bandages which heal minor cuts and bruises
(must be left on for 24 hours)
. First Aid II
Speeds up recovery time of bandages by 12 hours
. First Aid III
Can perform minor surgery which heals more serious injuries such as broken bones (Takes 48 hours to fully heal)
. First Aid IV
Speeds up recovery time of surgery by 24 hours
. First Aid V
Can revive anyone from near death, Can only be used 3 times per person
- Machines Tree
Traps
. Traps I
Can create a small animal trap (Can only be used on animals/wild creatures, works once before breaking)
. Traps II
Can create a small wooden cage (Can only be used on animals/wild creatures, can be used once before breaking)
. Traps III
Camouflages all traps making them more difficult to spot to anyone without this skill
. Traps IV
Can create a large animal trap (Can be used on animals/wild creatures and people can be used 3 times before breaking)
. Traps V
Can create a large metal cage (Can be used on anything, can only hold humans for 10 minutes after which the victim may choose to break out)
Robotics
. Robotics I
Can create a tiny clockwork insect that can access tight spaces and can emit a high pitched sound which deafens people in the target area for 30 seconds (Once sound is emitted, insect breaks)
. Robotics II
Can create a small, wind-up clockwork robot that moves of it's own free will and can store one small item in it's body
. Robotics III
Can create a small clockwork bird which travel short distances and record up to 30 seconds of sound
. Robotics IV
Increases the item limit in clockwork bots to 2 and the length of recorded sound in the clockwork hummingbird to 1 minute
. Robotics V
Can create a large steamwork bird that combines the abilities of all lower ranks (Can emit a high-pitched sound which deafens in a small area around it, can carry 2 large items in it's body and can record sound for up to 1 minute)
Vehicles
(All vehicles must be in-keeping with the theme of the Roleplay)
. Vehicles I
Can create a foot-powered brass scooter, breaks often
. Vehicles II
Can create a slow-moving unicycle
. Vehicles III
Can create a medium-speed bycycle
. Vehicles IV
Can create a two-seater car
. Vehicles V
Can create a hot air balloon which carries one person and one large item
Fortify
. Fortify I
Can create a small wooden barricade that resists most attacks (Takes 5 minutes to construct)
. Fortify II
Reinforces barricade with extra thickness and adds a small vat of oil which can be placed ontop of barricades to be tipped over a single target, burns breifly in a small area around the target, also destroys wooden barricade after use
. Fortify III
Can create a large metal barricade that resists most attacks, can only be destroyed with seige machines (Takes 10 minutes to construct)
. Fortify IV
Reinforces barricades with an outer layer of spikes that make climbing over them near-impossible
. Fortify V
All fortifications can be constructed twice as fast
Seige
. Seige I
Can create a battering ram that breaks down fortifactions of the same rank (requires 4 people minimum to operate)
. Seige II
Can create a baby cannon, breaks down fortifications of the same rank or below (Has a long re-arming time, can only one cannonball per shot)
. Seige III
Can create a ballista that breaks down fortifications of the same rank or below
(Has a long re-arming time, can only fire one arrow per shot, requires minimum of 2 people to operate)
. Seige IV
Can create a large catapault that can break down fortifications of the same rank or below (Has a medium re-arming time, requires 2 people minimum to operate)
. Seige V
All seige machines can re-arm twice as fast
Augment
(Augment Ranks can be purchased in any order but are all priced as Rank V skills)
. Augment I
Animal traps are now coated in a poisonous substance
. Augment II
The large bird robot can now hold an explosive charge (In place of items) that can be timed to explode (Also destroys bird)
. Augment III
Converts the bycycle to utilise steampower, giving the ability to gain a burst of speed (Breaks often)
. Augment IV
All seige machines are now loaded with flaming ammunition which burns a small area around the resting point of the projectile
. Augment V
Clockwork tracks added to fortifications, all fortifications are now able to move short distances before needing to be re-fueled
Image size
634x776px 587.79 KB
© 2013 - 2024 Vladen
Comments9
Join the community to add your comment. Already a deviant? Log In
um....just realized that the seige tree is not here....