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Lodan: Tech Tree

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Description

:iconlodan-cityofgears:

For all the budding engineers, hunters and craftsmen of Lodan, Skills and information below:

- Tools Tree

Pistols

. Pistols I
Can create and use a basic matchlock pistol
(Can only fire 3 times before breaking)

. Pistols II
Adds a small blade to a matchlock pistol (can only be used once before breaking)

. Pistols III
Can create and use a basic flintlock pistol
(Can only fire 5 times before breaking)

. Pistols IV
Adds a small blade to a flintlock pistol (can only be used twice before breaking)

. Pistols V
Upgrades all pistols to fire double the amount of shots, if equipped with a blade, the blade lasts for 2 more attacks than normal

Rifles

. Rifles I
Can create and use a basic matchlock rifle (Can only fire 3 times before breaking)

. Rifles II
Can attach a scope to any matchlock rifle
(Can only be used once before breaking)

. Rifles III
Can create and use a basic flinklock rifle (Can only fire 5 times before breaking)

. Rifles IV
Can attach a scope to any flintlock rifle
(Can only be used twice before breaking)

. Rifles V
Upgrades all rifles to fire double the amount of shots, if the rifle is equiped with a scope, the scope lasts as long as the rifle does

Explosives

(All explosives are one use only)

. Smoke Grenade
Can create a smoke grenade

. Flashbang
Can create a flashbang grenade (renders targets in area blind and deaf if staring into the flashbang)

. Molotov cocktail
Can create a molotov cocktail (Breifly sets a small area on fire)

. Stun grenade
Can create a stun grenade which breifly incapacitates targets in the area

. Dynamyte
Can create a stick of dynamyte, blasting a small area

Smithing

. Smithing I
Can create simple leather armor which partially protects against physical attacks

. Smithing II
Able to partially repair armor, weapons and mechanisims of the rank below (Adds 2 points to durability/ammo, cannot be repaired over items maximum)

. Smithing III
Can create simple bronze armor which fully protects against melee attacks and partially against ranged attacks (breaks after 5 attacks)

. Smithing IV
Able to partially repair armor, weapons and mechanisims of the rank below (Adds 3 points to durability/ammo, cannot be repaired over items maximum)

. Smithing V
Can create simple iron armor which fully protects against melee and ranged attacks (breaks after 7 attacks)

Melee

. Melee I
Can create 3 small knives that can be thrown or used in close combat (Each knife lasts for one attack)

. Melee II
Can create a short 1-handed weapon (e.g. Axe, Sword, Mace, Hammer, can be used 4 times before breaking)

. Melee III
Able to dual-weild any 2 weapons from ranks below

. Melee IV
Can create a 2-handed weapon (e.g. Claymore, Warhammer, Sythe, Polearm, can be used 6 times before breaking)

. Melee V
Adds 4 to durability of all melee weapons

First Aid

. First Aid I
Can create bandages which heal minor cuts and bruises
(must be left on for 24 hours)

. First Aid II
Speeds up recovery time of bandages by 12 hours

. First Aid III
Can perform minor surgery which heals more serious injuries such as broken bones (Takes 48 hours to fully heal)

. First Aid IV
Speeds up recovery time of surgery by 24 hours

. First Aid V
Can revive anyone from near death, Can only be used 3 times per person


- Machines Tree

Traps

. Traps I
Can create a small animal trap (Can only be used on animals/wild creatures, works once before breaking)

. Traps II
Can create a small wooden cage (Can only be used on animals/wild creatures, can be used once before breaking)

. Traps III
Camouflages all traps making them more difficult to spot to anyone without this skill

. Traps IV
Can create a large animal trap (Can be used on animals/wild creatures and people can be used 3 times before breaking)

. Traps V
Can create a large metal cage (Can be used on anything, can only hold humans for 10 minutes after which the victim may choose to break out)

Robotics

. Robotics I
Can create a tiny clockwork insect that can access tight spaces and can emit a high pitched sound which deafens people in the target area for 30 seconds (Once sound is emitted, insect breaks)

. Robotics II
Can create a small, wind-up clockwork robot that moves of it's own free will and can store one small item in it's body

. Robotics III
Can create a small clockwork bird which travel short distances and record up to 30 seconds of sound

. Robotics IV
Increases the item limit in clockwork bots to 2 and the length of recorded sound in the clockwork hummingbird to 1 minute

. Robotics V
Can create a large steamwork bird that combines the abilities of all lower ranks (Can emit a high-pitched sound which deafens in a small area around it, can carry 2 large items in it's body and can record sound for up to 1 minute)

Vehicles

(All vehicles must be in-keeping with the theme of the Roleplay)

. Vehicles I
Can create a foot-powered brass scooter, breaks often

. Vehicles II
Can create a slow-moving unicycle

. Vehicles III
Can create a medium-speed bycycle

. Vehicles IV
Can create a two-seater car

. Vehicles V
Can create a hot air balloon which carries one person and one large item

Fortify

. Fortify I
Can create a small wooden barricade that resists most attacks (Takes 5 minutes to construct)

. Fortify II
Reinforces barricade with extra thickness and adds a small vat of oil which can be placed ontop of barricades to be tipped over a single target, burns breifly in a small area around the target, also destroys wooden barricade after use

. Fortify III
Can create a large metal barricade that resists most attacks, can only be destroyed with seige machines (Takes 10 minutes to construct)

. Fortify IV
Reinforces barricades with an outer layer of spikes that make climbing over them near-impossible

. Fortify V
All fortifications can be constructed twice as fast

Seige

. Seige I
Can create a battering ram that breaks down fortifactions of the same rank (requires 4 people minimum to operate)

. Seige II
Can create a baby cannon, breaks down fortifications of the same rank or below (Has a long re-arming time, can only one cannonball per shot)

. Seige III
Can create a ballista that breaks down fortifications of the same rank or below
(Has a long re-arming time, can only fire one arrow per shot, requires minimum of 2 people to operate)

. Seige IV
Can create a large catapault that can break down fortifications of the same rank or below (Has a medium re-arming time, requires 2 people minimum to operate)

. Seige V
All seige machines can re-arm twice as fast

Augment

(Augment Ranks can be purchased in any order but are all priced as Rank V skills)

. Augment I
Animal traps are now coated in a poisonous substance

. Augment II
The large bird robot can now hold an explosive charge (In place of items) that can be timed to explode (Also destroys bird)

. Augment III
Converts the bycycle to utilise steampower, giving the ability to gain a burst of speed (Breaks often)

. Augment IV
All seige machines are now loaded with flaming ammunition which burns a small area around the resting point of the projectile

. Augment V
Clockwork tracks added to fortifications, all fortifications are now able to move short distances before needing to be re-fueled
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Comments9
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SonicEdge7's avatar
um....just realized that the seige tree is not here....